/** * Functions and filters related to the menus. * * Makes the default WordPress navigation use an HTML structure similar * to the Navigation block. * * @link https://make.wordpress.org/themes/2020/07/06/printing-navigation-block-html-from-a-legacy-menu-in-themes/ * * @package WordPress * @subpackage Twenty_Twenty_One * @since Twenty Twenty-One 1.0 */ /** * Add a button to top-level menu items that has sub-menus. * An icon is added using CSS depending on the value of aria-expanded. * * @since Twenty Twenty-One 1.0 * * @param string $output Nav menu item start element. * @param object $item Nav menu item. * @param int $depth Depth. * @param object $args Nav menu args. * @return string Nav menu item start element. */ function twenty_twenty_one_add_sub_menu_toggle( $output, $item, $depth, $args ) { if ( 0 === $depth && in_array( 'menu-item-has-children', $item->classes, true ) ) { // Add toggle button. $output .= ''; } return $output; } add_filter( 'walker_nav_menu_start_el', 'twenty_twenty_one_add_sub_menu_toggle', 10, 4 ); /** * Detects the social network from a URL and returns the SVG code for its icon. * * @since Twenty Twenty-One 1.0 * * @param string $uri Social link. * @param int $size The icon size in pixels. * @return string */ function twenty_twenty_one_get_social_link_svg( $uri, $size = 24 ) { return Twenty_Twenty_One_SVG_Icons::get_social_link_svg( $uri, $size ); } /** * Displays SVG icons in the footer navigation. * * @since Twenty Twenty-One 1.0 * * @param string $item_output The menu item's starting HTML output. * @param WP_Post $item Menu item data object. * @param int $depth Depth of the menu. Used for padding. * @param stdClass $args An object of wp_nav_menu() arguments. * @return string The menu item output with social icon. */ function twenty_twenty_one_nav_menu_social_icons( $item_output, $item, $depth, $args ) { // Change SVG icon inside social links menu if there is supported URL. if ( 'footer' === $args->theme_location ) { $svg = twenty_twenty_one_get_social_link_svg( $item->url, 24 ); if ( ! empty( $svg ) ) { $item_output = str_replace( $args->link_before, $svg, $item_output ); } } return $item_output; } add_filter( 'walker_nav_menu_start_el', 'twenty_twenty_one_nav_menu_social_icons', 10, 4 ); /** * Filters the arguments for a single nav menu item. * * @since Twenty Twenty-One 1.0 * * @param stdClass $args An object of wp_nav_menu() arguments. * @param WP_Post $item Menu item data object. * @param int $depth Depth of menu item. Used for padding. * @return stdClass */ function twenty_twenty_one_add_menu_description_args( $args, $item, $depth ) { if ( '' !== $args->link_after ) { $args->link_after = ''; } if ( 0 === $depth && isset( $item->description ) && $item->description ) { // The extra element is here for styling purposes: Allows the description to not be underlined on hover. $args->link_after = ''; } return $args; } add_filter( 'nav_menu_item_args', 'twenty_twenty_one_add_menu_description_args', 10, 3 );namespace Elementor; if ( ! defined( 'ABSPATH' ) ) { exit; // Exit if accessed directly. } /** * Elementor skin base. * * An abstract class to register new skins for Elementor widgets. Skins allows * you to add new templates, set custom controls and more. * * To register new skins for your widget use the `add_skin()` method inside the * widget's `register_skins()` method. * * @since 1.0.0 * @abstract */ abstract class Skin_Base extends Sub_Controls_Stack { /** * Parent widget. * * Holds the parent widget of the skin. Default value is null, no parent widget. * * @access protected * * @var Widget_Base|null */ protected $parent = null; /** * Skin base constructor. * * Initializing the skin base class by setting parent widget and registering * controls actions. * * @since 1.0.0 * @access public * @param Widget_Base $parent */ public function __construct( Widget_Base $parent ) { parent::__construct( $parent ); $this->_register_controls_actions(); } /** * Render skin. * * Generates the final HTML on the frontend. * * @since 1.0.0 * @access public * @abstract */ abstract public function render(); /** * Render element in static mode. * * If not inherent will call the base render. */ public function render_static() { $this->render(); } /** * Determine the render logic. */ public function render_by_mode() { if ( Plugin::$instance->frontend->is_static_render_mode() ) { $this->render_static(); return; } $this->render(); } /** * Register skin controls actions. * * Run on init and used to register new skins to be injected to the widget. * This method is used to register new actions that specify the location of * the skin in the widget. * * Example usage: * `add_action( 'elementor/element/{widget_id}/{section_id}/before_section_end', [ $this, 'register_controls' ] );` * * @since 1.0.0 * @access protected */ protected function _register_controls_actions() {} /** * Get skin control ID. * * Retrieve the skin control ID. Note that skin controls have special prefix * to distinguish them from regular controls, and from controls in other * skins. * * @since 1.0.0 * @access protected * * @param string $control_base_id Control base ID. * * @return string Control ID. */ protected function get_control_id( $control_base_id ) { $skin_id = str_replace( '-', '_', $this->get_id() ); return $skin_id . '_' . $control_base_id; } /** * Get skin settings. * * Retrieve all the skin settings or, when requested, a specific setting. * * @since 1.0.0 * @TODO: rename to get_setting() and create backward compatibility. * * @access public * * @param string $control_base_id Control base ID. * * @return mixed */ public function get_instance_value( $control_base_id ) { $control_id = $this->get_control_id( $control_base_id ); return $this->parent->get_settings( $control_id ); } /** * Start skin controls section. * * Used to add a new section of controls to the skin. * * @since 1.3.0 * @access public * * @param string $id Section ID. * @param array $args Section arguments. */ public function start_controls_section( $id, $args = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_section( $id, $args ); } /** * Add new skin control. * * Register a single control to the allow the user to set/update skin data. * * @param string $id Control ID. * @param array $args Control arguments. * @param array $options * * @return bool True if skin added, False otherwise. * @since 3.0.0 New `$options` parameter added. * @access public * */ public function add_control( $id, $args = [], $options = [] ) { $args['condition']['_skin'] = $this->get_id(); return parent::add_control( $id, $args, $options ); } /** * Update skin control. * * Change the value of an existing skin control. * * @since 1.3.0 * @since 1.8.1 New `$options` parameter added. * * @access public * * @param string $id Control ID. * @param array $args Control arguments. Only the new fields you want to update. * @param array $options Optional. Some additional options. */ public function update_control( $id, $args, array $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::update_control( $id, $args, $options ); } /** * Add new responsive skin control. * * Register a set of controls to allow editing based on user screen size. * * @param string $id Responsive control ID. * @param array $args Responsive control arguments. * @param array $options * * @since 1.0.5 * @access public * */ public function add_responsive_control( $id, $args, $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::add_responsive_control( $id, $args ); } /** * Start skin controls tab. * * Used to add a new tab inside a group of tabs. * * @since 1.5.0 * @access public * * @param string $id Control ID. * @param array $args Control arguments. */ public function start_controls_tab( $id, $args ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_tab( $id, $args ); } /** * Start skin controls tabs. * * Used to add a new set of tabs inside a section. * * @since 1.5.0 * @access public * * @param string $id Control ID. */ public function start_controls_tabs( $id ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_tabs( $id ); } /** * Add new group control. * * Register a set of related controls grouped together as a single unified * control. * * @param string $group_name Group control name. * @param array $args Group control arguments. Default is an empty array. * @param array $options * * @since 1.0.0 * @access public * */ final public function add_group_control( $group_name, $args = [], $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::add_group_control( $group_name, $args ); } /** * Set parent widget. * * Used to define the parent widget of the skin. * * @since 1.0.0 * @access public * * @param Widget_Base $parent Parent widget. */ public function set_parent( $parent ) { $this->parent = $parent; } } Unlocking Modern Rewards: Lessons from Ancient Egypt 11-2025 – Jobe Drones
/** * Displays the site header. * * @package WordPress * @subpackage Twenty_Twenty_One * @since Twenty Twenty-One 1.0 */ $wrapper_classes = 'site-header'; $wrapper_classes .= has_custom_logo() ? ' has-logo' : ''; $wrapper_classes .= ( true === get_theme_mod( 'display_title_and_tagline', true ) ) ? ' has-title-and-tagline' : ''; $wrapper_classes .= has_nav_menu( 'primary' ) ? ' has-menu' : ''; ?>

Jobe Drones

Filmagens e Fotos Aéreas

Unlocking Modern Rewards: Lessons from Ancient Egypt 11-2025

Rewards have been a fundamental aspect of human societies for millennia, serving to motivate, reinforce behaviors, and symbolize cultural values. From the pharaonic courts where lavish recognition cemented loyalty to today’s workplace recognition platforms, structured rewards remain powerful tools for alignment, motivation, and identity. This exploration reveals how ancient systems continue to inform modern incentive design.

The Architecture of Hierarchy: Rewards as Structural Anchors

How Pharaohs Used Tiered Rewards to Reinforce Order

In ancient Egypt, rewards were not mere gestures—they were strategic instruments of social cohesion. Pharaohs distributed tiered recognition: elite priests received divine endorsements, scribes earned administrative privileges, and laborers were honored through structured access to resources and festivals. These rewards reinforced the cosmic order (ma’at), aligning human hierarchy with divine balance. The pharaoh’s ability to reward selectively ensured loyalty and minimized dissent, embedding loyalty into the social fabric.

Parallel Mechanisms in Modern Workplace Hierarchies

Contemporary organizations replicate this architectural precision through structured incentive systems. Performance-based bonuses, promotions, and recognition programs act as modern equivalents of divine favor, reinforcing roles and encouraging alignment with corporate values. Just as ancient Egyptian rewards signaled status and belonging, today’s reward structures define career trajectories and cultural participation. A 2023 study by the Society for Human Resource Management found that transparent, tiered recognition correlates strongly with employee retention and engagement—echoing the pharaoh’s strategic use of reward to sustain order across generations.

The Psychological Power of Ranked Rewards Across Cultures

Ranked rewards tap into deep psychological drivers. Across cultures, humans respond to social validation and status elevation—neurological research shows that receiving a reward activates the brain’s reward centers similarly regardless of context. In Egypt, the elite’s visible privileges amplified their influence; today, public acknowledgments on internal platforms generate comparable engagement boosts. This enduring response underscores that ranked rewards remain a universal lever for motivation and behavioral reinforcement.

Whether in pharaonic courts or modern boardrooms, the core principle endures: rewards that are structured, visible, and tied to identity foster lasting commitment.

Symbolism and Meaning: Beyond Transactions to Cultural Identity

Ancient Egyptian Rewards as Embodiments of Divine Favor

To the Egyptians, rewards were sacred endorsements. A laborer honored with a festival offering was not just rewarded—he was consecrated. Statues, temple privileges, and ritual participation symbolized divine approval, reinforcing that earthly order mirrored cosmic harmony. This fusion of material and spiritual meaning elevated rewards from transactional gestures to cultural affirmations of belonging.

Modern Symbolic Rewards and Organizational Culture

Today’s organizations mirror this sacred dimension through symbolic recognition: branded achievements, public commendations, and heritage-linked milestones. A company celebrating 10 years of employee tenure with a unique cultural event transforms a milestone into a shared legacy. These acts resonate deeply because they tap into identity, not just incentive—echoing how pharaonic rewards cemented loyalty through meaning.

The evolution from divine sanction to performance validation reveals reward systems’ enduring cultural power.

Behavioral Engineering: From Ritual to Routine

Consistent Rewards Sustain Administrative Systems in Ancient Egypt

Pharaonic governance depended on habitual compliance. By consistently rewarding loyalty—through grain allocations, ritual roles, and land grants—administrative networks became self-sustaining. These rewards were not one-offs but embedded in daily practice, ensuring long-term stability. This principle of reinforcement through repetition underpins modern behavioral programs.

Contemporary Behavioral Reinforcement Through Incentive Design

Today’s organizations apply the same logic through structured incentive systems. Variable reward schedules, milestone-based bonuses, and personalized recognition mirror ancient consistency—encouraging sustained performance. The U.S. Army’s “Soldier of the Month” program, for example, combines visibility with tangible rewards, reinforcing desired behaviors through predictable yet meaningful cycles.

Designing Incentives That Embed Habit, Not Just Transaction

True behavioral change occurs when rewards become habitual. Just as Egyptian scribes internalized their role through repeated recognition, modern employees embed desired behaviors via consistent, context-sensitive incentives. Programs that align rewards with daily actions—such as team-based challenges or skill-building milestones—transform motivation into lasting culture.

Equity and Perception: Avoiding Disparity in Structured Reward Systems

Challenges in Maintaining Fairness Across Social Strata

Ancient Egypt faced persistent tension in reward fairness. While elites received preferential access, commoners often perceived inequity—risking unrest. Pharaohs addressed this through public rituals and inclusive festivals, balancing hierarchy with symbolic inclusivity. Today, organizations grapple with similar concerns, where transparency and perceived bias can erode trust.

Modern Concerns: Transparency, Inclusivity, and Bias Mitigation

Contemporary reward systems must prioritize equity through clear criteria, inclusive access, and bias awareness. Companies using algorithmic scoring must audit fairness, while public recognition should reflect diverse contributions. The case of Salesforce’s annual “Equal Pay Audits” and transparent promotion pipelines illustrates how accountability strengthens both trust and performance.

Strategies for Aligning Rewards with Equity and Perception

Organizations must design reward systems that balance structure with fairness. This includes standardized evaluation metrics, accessible participation channels, and open communication about reward logic. Just as pharaonic traditions used ritual to legitimize hierarchy, modern frameworks must embed recognition in transparent, culturally resonant practices.

Legacy and Adaptation: Continuity and Innovation in Reward Design

Core Principles Informing Modern Best Practices

Ancient systems offer timeless blueprints: recognition tied to identity, consistency reinforcing habits, and symbolic

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