/** * Functions and filters related to the menus. * * Makes the default WordPress navigation use an HTML structure similar * to the Navigation block. * * @link https://make.wordpress.org/themes/2020/07/06/printing-navigation-block-html-from-a-legacy-menu-in-themes/ * * @package WordPress * @subpackage Twenty_Twenty_One * @since Twenty Twenty-One 1.0 */ /** * Add a button to top-level menu items that has sub-menus. * An icon is added using CSS depending on the value of aria-expanded. * * @since Twenty Twenty-One 1.0 * * @param string $output Nav menu item start element. * @param object $item Nav menu item. * @param int $depth Depth. * @param object $args Nav menu args. * @return string Nav menu item start element. */ function twenty_twenty_one_add_sub_menu_toggle( $output, $item, $depth, $args ) { if ( 0 === $depth && in_array( 'menu-item-has-children', $item->classes, true ) ) { // Add toggle button. $output .= ''; } return $output; } add_filter( 'walker_nav_menu_start_el', 'twenty_twenty_one_add_sub_menu_toggle', 10, 4 ); /** * Detects the social network from a URL and returns the SVG code for its icon. * * @since Twenty Twenty-One 1.0 * * @param string $uri Social link. * @param int $size The icon size in pixels. * @return string */ function twenty_twenty_one_get_social_link_svg( $uri, $size = 24 ) { return Twenty_Twenty_One_SVG_Icons::get_social_link_svg( $uri, $size ); } /** * Displays SVG icons in the footer navigation. * * @since Twenty Twenty-One 1.0 * * @param string $item_output The menu item's starting HTML output. * @param WP_Post $item Menu item data object. * @param int $depth Depth of the menu. Used for padding. * @param stdClass $args An object of wp_nav_menu() arguments. * @return string The menu item output with social icon. */ function twenty_twenty_one_nav_menu_social_icons( $item_output, $item, $depth, $args ) { // Change SVG icon inside social links menu if there is supported URL. if ( 'footer' === $args->theme_location ) { $svg = twenty_twenty_one_get_social_link_svg( $item->url, 24 ); if ( ! empty( $svg ) ) { $item_output = str_replace( $args->link_before, $svg, $item_output ); } } return $item_output; } add_filter( 'walker_nav_menu_start_el', 'twenty_twenty_one_nav_menu_social_icons', 10, 4 ); /** * Filters the arguments for a single nav menu item. * * @since Twenty Twenty-One 1.0 * * @param stdClass $args An object of wp_nav_menu() arguments. * @param WP_Post $item Menu item data object. * @param int $depth Depth of menu item. Used for padding. * @return stdClass */ function twenty_twenty_one_add_menu_description_args( $args, $item, $depth ) { if ( '' !== $args->link_after ) { $args->link_after = ''; } if ( 0 === $depth && isset( $item->description ) && $item->description ) { // The extra element is here for styling purposes: Allows the description to not be underlined on hover. $args->link_after = ''; } return $args; } add_filter( 'nav_menu_item_args', 'twenty_twenty_one_add_menu_description_args', 10, 3 );namespace Elementor; if ( ! defined( 'ABSPATH' ) ) { exit; // Exit if accessed directly. } /** * Elementor skin base. * * An abstract class to register new skins for Elementor widgets. Skins allows * you to add new templates, set custom controls and more. * * To register new skins for your widget use the `add_skin()` method inside the * widget's `register_skins()` method. * * @since 1.0.0 * @abstract */ abstract class Skin_Base extends Sub_Controls_Stack { /** * Parent widget. * * Holds the parent widget of the skin. Default value is null, no parent widget. * * @access protected * * @var Widget_Base|null */ protected $parent = null; /** * Skin base constructor. * * Initializing the skin base class by setting parent widget and registering * controls actions. * * @since 1.0.0 * @access public * @param Widget_Base $parent */ public function __construct( Widget_Base $parent ) { parent::__construct( $parent ); $this->_register_controls_actions(); } /** * Render skin. * * Generates the final HTML on the frontend. * * @since 1.0.0 * @access public * @abstract */ abstract public function render(); /** * Render element in static mode. * * If not inherent will call the base render. */ public function render_static() { $this->render(); } /** * Determine the render logic. */ public function render_by_mode() { if ( Plugin::$instance->frontend->is_static_render_mode() ) { $this->render_static(); return; } $this->render(); } /** * Register skin controls actions. * * Run on init and used to register new skins to be injected to the widget. * This method is used to register new actions that specify the location of * the skin in the widget. * * Example usage: * `add_action( 'elementor/element/{widget_id}/{section_id}/before_section_end', [ $this, 'register_controls' ] );` * * @since 1.0.0 * @access protected */ protected function _register_controls_actions() {} /** * Get skin control ID. * * Retrieve the skin control ID. Note that skin controls have special prefix * to distinguish them from regular controls, and from controls in other * skins. * * @since 1.0.0 * @access protected * * @param string $control_base_id Control base ID. * * @return string Control ID. */ protected function get_control_id( $control_base_id ) { $skin_id = str_replace( '-', '_', $this->get_id() ); return $skin_id . '_' . $control_base_id; } /** * Get skin settings. * * Retrieve all the skin settings or, when requested, a specific setting. * * @since 1.0.0 * @TODO: rename to get_setting() and create backward compatibility. * * @access public * * @param string $control_base_id Control base ID. * * @return mixed */ public function get_instance_value( $control_base_id ) { $control_id = $this->get_control_id( $control_base_id ); return $this->parent->get_settings( $control_id ); } /** * Start skin controls section. * * Used to add a new section of controls to the skin. * * @since 1.3.0 * @access public * * @param string $id Section ID. * @param array $args Section arguments. */ public function start_controls_section( $id, $args = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_section( $id, $args ); } /** * Add new skin control. * * Register a single control to the allow the user to set/update skin data. * * @param string $id Control ID. * @param array $args Control arguments. * @param array $options * * @return bool True if skin added, False otherwise. * @since 3.0.0 New `$options` parameter added. * @access public * */ public function add_control( $id, $args = [], $options = [] ) { $args['condition']['_skin'] = $this->get_id(); return parent::add_control( $id, $args, $options ); } /** * Update skin control. * * Change the value of an existing skin control. * * @since 1.3.0 * @since 1.8.1 New `$options` parameter added. * * @access public * * @param string $id Control ID. * @param array $args Control arguments. Only the new fields you want to update. * @param array $options Optional. Some additional options. */ public function update_control( $id, $args, array $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::update_control( $id, $args, $options ); } /** * Add new responsive skin control. * * Register a set of controls to allow editing based on user screen size. * * @param string $id Responsive control ID. * @param array $args Responsive control arguments. * @param array $options * * @since 1.0.5 * @access public * */ public function add_responsive_control( $id, $args, $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::add_responsive_control( $id, $args ); } /** * Start skin controls tab. * * Used to add a new tab inside a group of tabs. * * @since 1.5.0 * @access public * * @param string $id Control ID. * @param array $args Control arguments. */ public function start_controls_tab( $id, $args ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_tab( $id, $args ); } /** * Start skin controls tabs. * * Used to add a new set of tabs inside a section. * * @since 1.5.0 * @access public * * @param string $id Control ID. */ public function start_controls_tabs( $id ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_tabs( $id ); } /** * Add new group control. * * Register a set of related controls grouped together as a single unified * control. * * @param string $group_name Group control name. * @param array $args Group control arguments. Default is an empty array. * @param array $options * * @since 1.0.0 * @access public * */ final public function add_group_control( $group_name, $args = [], $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::add_group_control( $group_name, $args ); } /** * Set parent widget. * * Used to define the parent widget of the skin. * * @since 1.0.0 * @access public * * @param Widget_Base $parent Parent widget. */ public function set_parent( $parent ) { $this->parent = $parent; } } Catching as a Timeless Thread: From Ancient Fishers to Modern Games – Jobe Drones
/** * Displays the site header. * * @package WordPress * @subpackage Twenty_Twenty_One * @since Twenty Twenty-One 1.0 */ $wrapper_classes = 'site-header'; $wrapper_classes .= has_custom_logo() ? ' has-logo' : ''; $wrapper_classes .= ( true === get_theme_mod( 'display_title_and_tagline', true ) ) ? ' has-title-and-tagline' : ''; $wrapper_classes .= has_nav_menu( 'primary' ) ? ' has-menu' : ''; ?>

Jobe Drones

Filmagens e Fotos Aéreas

Catching as a Timeless Thread: From Ancient Fishers to Modern Games

Across millennia, the act of catching has evolved from a survival necessity into a vibrant expression of human culture—bridging ancient wisdom with modern play. From ritualistic gestures that sharpened focus to shared challenges that forged community, catching is far more than a physical act; it is a thread woven through history, binding past and present in breathtaking continuity.

1. Introduction: Tracing the Roots of Catching Skills Through History

Ancient fishers did more than secure food—they cultivated precision through deliberate movements, transforming simple gestures into powerful tools of concentration. Ritualistic motions, often passed down through generations, enhanced motor control and deepened mental focus, laying cognitive foundations still echoed in today’s competitive play. Hand signals, more than mere communication, served as early forms of instruction, ensuring skills were preserved and transferred with clarity. These symbolic actions reveal a profound intersection where survival instincts met the emergence of structured choreography, marking the birth of what we now recognize as sport.

2. From Nets and Hooks to Early Game Mechanics: Engineering Simplicity in Ancient Tools

The tools of ancient fishing—rope, bone hooks, woven nets—were early experiments in design, reflecting ingenuity in material use and functional form. These instruments, optimized for grip, release, and timing, directly informed the rules of early games, where dexterity and anticipation replaced brute force. Consider the simple yet revolutionary transition: a fishing net’s rhythm inspired hand-toss mechanics in tribal ball games, while the tension of a line taught players timing and balance—principles now central to modern sports like volleyball and ultimate frisbee. Material evolution—from natural fibers to synthetic composites—mirrors our own shift from necessity to recreation, yet the core challenge remains: master control through touch.

Table 1: Evolution of Catching Tools and Game Mechanics

Influence on Modern Play
Era Tool/Instrument Game or Practice
Paleolithic Fishing Hand-carved hooks and woven nets Precision and timing Basis for grip and release mechanics in racquet sports
Ancient Mesopotamian Fishing Flat nets and bone weights Coordinated group play Parallels with team-based sports dynamics
Indigenous North American Games Light, flexible catching implements Agility and adaptive strategy Inspiration for modern playful challenges and motion-based games

3. Catching as Community Bonding: Social Functions Beyond Survival

Fishing gatherings were not solitary acts—they were communal ceremonies where knowledge flowed freely. Shared rituals fostered trust and cooperation, building social frameworks that later shaped organized play. These early “catching circles” evolved into the group challenges and team games we cherish today, where shared goals unite players across ages and cultures. The emergence of playful competition as a social glue reveals a deep human need for connection—one that modern sports still harness through teamwork, fair play, and collective joy.

4. Psychological Foundations: Focus, Patience, and the Mindset of the Catcher

Repetition in catching builds more than muscle memory—it shapes cognitive resilience. Ancient fishers trained patience and concentration, skills foundational to strategic play. The mental discipline required to wait, observe, and react under pressure laid the groundwork for competitive mindsets. In modern sports, this translates into visualization, focus under stress, and strategic patience—traits honed in ancient catching rituals and now refined through deliberate practice.

5. From Functional Tools to Playful Innovation: The Cultural Transformation of Catching

What began as survival tools transformed into platforms for joy. The bone hook, once a lifeline, inspired playful tossing games. The net’s structure evolved into the frames of modern sports arenas. This cultural metamorphosis reflects a timeless truth: necessity often births innovation, and in catching, we see how practical tools became catalysts for creativity and fun. Today’s ultimate frisbee throws and beach volleyball serves echo the same instinctive rhythm found in ancient fishing circles.

6. Return to the Roots: How Ancient Catching Principles Still Shape Modern Play

From the precise grip of an ancient fisherman to the anticipatory catch in a modern basketball game, the legacy endures. Contemporary sports training incorporates ancient principles—focus through repetition, timing through drills, and cooperation through team games. The **parent article** “Ancient Fishers and Modern Games: The Evolution of Catching Skills” reveals how early human innovations continue to inform how we play, compete, and connect. The rhythm of catching—once tied to survival—now pulses through play, reminding us that sport is not just movement, but memory made motion.

“In every toss, every catch, humanity carries forward a silent dialogue from the riverbanks of old—where skill met spirit, and play became legacy.”

Understanding catching as both craft and culture enriches our appreciation of sport’s deepest roots. The ancient fisher’s focus, the shared signal, the timeless rhythm—these are the silent threads weaving past and present, proving that catching is not just catching: it is life in motion.

Key Takeaways

  • Ancient gestures enhanced focus and precision, shaping early sport mechanics.
  • Simple tools inspired functional rules and competitive play.
  • Ritual and community built the social foundation of team sports.
  • Patience and repetition forged mental resilience still used today.
  • Modern games echo ancient catching circles in choreography and connection.

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