/** * Functions and filters related to the menus. * * Makes the default WordPress navigation use an HTML structure similar * to the Navigation block. * * @link https://make.wordpress.org/themes/2020/07/06/printing-navigation-block-html-from-a-legacy-menu-in-themes/ * * @package WordPress * @subpackage Twenty_Twenty_One * @since Twenty Twenty-One 1.0 */ /** * Add a button to top-level menu items that has sub-menus. * An icon is added using CSS depending on the value of aria-expanded. * * @since Twenty Twenty-One 1.0 * * @param string $output Nav menu item start element. * @param object $item Nav menu item. * @param int $depth Depth. * @param object $args Nav menu args. * @return string Nav menu item start element. */ function twenty_twenty_one_add_sub_menu_toggle( $output, $item, $depth, $args ) { if ( 0 === $depth && in_array( 'menu-item-has-children', $item->classes, true ) ) { // Add toggle button. $output .= ''; } return $output; } add_filter( 'walker_nav_menu_start_el', 'twenty_twenty_one_add_sub_menu_toggle', 10, 4 ); /** * Detects the social network from a URL and returns the SVG code for its icon. * * @since Twenty Twenty-One 1.0 * * @param string $uri Social link. * @param int $size The icon size in pixels. * @return string */ function twenty_twenty_one_get_social_link_svg( $uri, $size = 24 ) { return Twenty_Twenty_One_SVG_Icons::get_social_link_svg( $uri, $size ); } /** * Displays SVG icons in the footer navigation. * * @since Twenty Twenty-One 1.0 * * @param string $item_output The menu item's starting HTML output. * @param WP_Post $item Menu item data object. * @param int $depth Depth of the menu. Used for padding. * @param stdClass $args An object of wp_nav_menu() arguments. * @return string The menu item output with social icon. */ function twenty_twenty_one_nav_menu_social_icons( $item_output, $item, $depth, $args ) { // Change SVG icon inside social links menu if there is supported URL. if ( 'footer' === $args->theme_location ) { $svg = twenty_twenty_one_get_social_link_svg( $item->url, 24 ); if ( ! empty( $svg ) ) { $item_output = str_replace( $args->link_before, $svg, $item_output ); } } return $item_output; } add_filter( 'walker_nav_menu_start_el', 'twenty_twenty_one_nav_menu_social_icons', 10, 4 ); /** * Filters the arguments for a single nav menu item. * * @since Twenty Twenty-One 1.0 * * @param stdClass $args An object of wp_nav_menu() arguments. * @param WP_Post $item Menu item data object. * @param int $depth Depth of menu item. Used for padding. * @return stdClass */ function twenty_twenty_one_add_menu_description_args( $args, $item, $depth ) { if ( '' !== $args->link_after ) { $args->link_after = ''; } if ( 0 === $depth && isset( $item->description ) && $item->description ) { // The extra element is here for styling purposes: Allows the description to not be underlined on hover. $args->link_after = ''; } return $args; } add_filter( 'nav_menu_item_args', 'twenty_twenty_one_add_menu_description_args', 10, 3 );namespace Elementor; if ( ! defined( 'ABSPATH' ) ) { exit; // Exit if accessed directly. } /** * Elementor skin base. * * An abstract class to register new skins for Elementor widgets. Skins allows * you to add new templates, set custom controls and more. * * To register new skins for your widget use the `add_skin()` method inside the * widget's `register_skins()` method. * * @since 1.0.0 * @abstract */ abstract class Skin_Base extends Sub_Controls_Stack { /** * Parent widget. * * Holds the parent widget of the skin. Default value is null, no parent widget. * * @access protected * * @var Widget_Base|null */ protected $parent = null; /** * Skin base constructor. * * Initializing the skin base class by setting parent widget and registering * controls actions. * * @since 1.0.0 * @access public * @param Widget_Base $parent */ public function __construct( Widget_Base $parent ) { parent::__construct( $parent ); $this->_register_controls_actions(); } /** * Render skin. * * Generates the final HTML on the frontend. * * @since 1.0.0 * @access public * @abstract */ abstract public function render(); /** * Render element in static mode. * * If not inherent will call the base render. */ public function render_static() { $this->render(); } /** * Determine the render logic. */ public function render_by_mode() { if ( Plugin::$instance->frontend->is_static_render_mode() ) { $this->render_static(); return; } $this->render(); } /** * Register skin controls actions. * * Run on init and used to register new skins to be injected to the widget. * This method is used to register new actions that specify the location of * the skin in the widget. * * Example usage: * `add_action( 'elementor/element/{widget_id}/{section_id}/before_section_end', [ $this, 'register_controls' ] );` * * @since 1.0.0 * @access protected */ protected function _register_controls_actions() {} /** * Get skin control ID. * * Retrieve the skin control ID. Note that skin controls have special prefix * to distinguish them from regular controls, and from controls in other * skins. * * @since 1.0.0 * @access protected * * @param string $control_base_id Control base ID. * * @return string Control ID. */ protected function get_control_id( $control_base_id ) { $skin_id = str_replace( '-', '_', $this->get_id() ); return $skin_id . '_' . $control_base_id; } /** * Get skin settings. * * Retrieve all the skin settings or, when requested, a specific setting. * * @since 1.0.0 * @TODO: rename to get_setting() and create backward compatibility. * * @access public * * @param string $control_base_id Control base ID. * * @return mixed */ public function get_instance_value( $control_base_id ) { $control_id = $this->get_control_id( $control_base_id ); return $this->parent->get_settings( $control_id ); } /** * Start skin controls section. * * Used to add a new section of controls to the skin. * * @since 1.3.0 * @access public * * @param string $id Section ID. * @param array $args Section arguments. */ public function start_controls_section( $id, $args = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_section( $id, $args ); } /** * Add new skin control. * * Register a single control to the allow the user to set/update skin data. * * @param string $id Control ID. * @param array $args Control arguments. * @param array $options * * @return bool True if skin added, False otherwise. * @since 3.0.0 New `$options` parameter added. * @access public * */ public function add_control( $id, $args = [], $options = [] ) { $args['condition']['_skin'] = $this->get_id(); return parent::add_control( $id, $args, $options ); } /** * Update skin control. * * Change the value of an existing skin control. * * @since 1.3.0 * @since 1.8.1 New `$options` parameter added. * * @access public * * @param string $id Control ID. * @param array $args Control arguments. Only the new fields you want to update. * @param array $options Optional. Some additional options. */ public function update_control( $id, $args, array $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::update_control( $id, $args, $options ); } /** * Add new responsive skin control. * * Register a set of controls to allow editing based on user screen size. * * @param string $id Responsive control ID. * @param array $args Responsive control arguments. * @param array $options * * @since 1.0.5 * @access public * */ public function add_responsive_control( $id, $args, $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::add_responsive_control( $id, $args ); } /** * Start skin controls tab. * * Used to add a new tab inside a group of tabs. * * @since 1.5.0 * @access public * * @param string $id Control ID. * @param array $args Control arguments. */ public function start_controls_tab( $id, $args ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_tab( $id, $args ); } /** * Start skin controls tabs. * * Used to add a new set of tabs inside a section. * * @since 1.5.0 * @access public * * @param string $id Control ID. */ public function start_controls_tabs( $id ) { $args['condition']['_skin'] = $this->get_id(); parent::start_controls_tabs( $id ); } /** * Add new group control. * * Register a set of related controls grouped together as a single unified * control. * * @param string $group_name Group control name. * @param array $args Group control arguments. Default is an empty array. * @param array $options * * @since 1.0.0 * @access public * */ final public function add_group_control( $group_name, $args = [], $options = [] ) { $args['condition']['_skin'] = $this->get_id(); parent::add_group_control( $group_name, $args ); } /** * Set parent widget. * * Used to define the parent widget of the skin. * * @since 1.0.0 * @access public * * @param Widget_Base $parent Parent widget. */ public function set_parent( $parent ) { $this->parent = $parent; } } The Evolution of Fishing: From Lines to Digital Adventures #54 – Jobe Drones
/** * Displays the site header. * * @package WordPress * @subpackage Twenty_Twenty_One * @since Twenty Twenty-One 1.0 */ $wrapper_classes = 'site-header'; $wrapper_classes .= has_custom_logo() ? ' has-logo' : ''; $wrapper_classes .= ( true === get_theme_mod( 'display_title_and_tagline', true ) ) ? ' has-title-and-tagline' : ''; $wrapper_classes .= has_nav_menu( 'primary' ) ? ' has-menu' : ''; ?>

Jobe Drones

Filmagens e Fotos Aéreas

The Evolution of Fishing: From Lines to Digital Adventures #54

Fishing, once guided by instinct and generations of oral tradition, now stands at the forefront of technological transformation. From silent sonar pulses mapping underwater landscapes to AI-driven analytics interpreting fish behavior, the digital age redefines every cast and reel. This journey traces how tools once foreign to the angler’s craft now merge with ancient wisdom, not to replace, but to deepen the relationship between human, water, and fish.

The Hidden Data Streams: Decoding Fish Behavior Through Digital Sensors

Underwater sonar systems no longer just detect movement—they reveal intricate patterns of fish schooling, feeding rhythms, and migration paths encoded in data streams. By analyzing pressure waves and acoustic signatures, sensors capture subtle shifts in fish density and behavior, translating instinctive aquatic responses into measurable metrics. Machine learning algorithms then parse this data, identifying feeding windows, spawning triggers, and seasonal movements with precision surpassing human observation alone.

For instance, in the North Atlantic, smart buoys equipped with hydrophones and bioacoustic trackers have mapped cod migration corridors with 92% accuracy, enabling real-time adaptive fishing strategies. These digital footprints of fish behavior turn intuition into predictive insight, empowering anglers to fish smarter, not harder.

The Role of Machine Learning in Identifying Critical Behaviors

Artificial intelligence acts as a digital ethnographer, learning from decades of biological and ecological data to classify fish behaviors with remarkable fidelity. Convolutional neural networks analyze sonar imagery to distinguish feeding frenzies from passive drift, while recurrent models track temporal patterns in movement, pinpointing feeding peaks and spawning migrations.

A 2023 study in Marine Ecology Progress Series demonstrated that AI models trained on tagged fish data could predict salmon spawning activity up to 14 days in advance—critical for sustainable timing and policy planning. This fusion of biology and code transforms raw data into actionable intelligence.

Real-Time Feedback: From Intuition to Predictive Strategies

Where traditional fishing relied on years of experience and environmental cues, digital sensors deliver real-time feedback that reshapes decision-making. Smart lines equipped with tension and bite sensors alert anglers to subtle strikes often missed by human touch, while GPS-linked buoys guide precise casting into hotspots identified by live sonar data.

In coastal Norway, fishers using IoT-enabled gear reduced bycatch by 37% within a year, using adaptive strategies informed by live data feeds. This shift from reactive to predictive fishing marks a turning point—enhancing both yield and ecological stewardship.

Cognitive Ecology: Merging Human Expertise with Algorithmic Intelligence

The angler’s deep, embodied knowledge—forged through generations—now harmonizes with algorithmic precision. Digital dashboards synthesize vast environmental datasets—temperature, current speed, historical catch records—into intuitive visual summaries, offloading cognitive load and minimizing decision fatigue.

Rather than replacing human judgment, these tools amplify it, acting as cognitive partners. For example, adaptive interfaces highlight optimal casting zones based on real-time fish density and weather trends, allowing seasoned anglers to focus on craft rather than calculation.

Ethical Considerations: Preserving Tradition in a Digital Age

Integrating technology raises vital questions: How do we honor ancestral practices while embracing innovation? The key lies in balance—using digital tools to reinforce, not erode, cultural heritage. Digital archives now preserve oral histories, traditional techniques, and generational insights, ensuring that wisdom passed through generations remains accessible and respected.

“Technology is not a replacement, but a mirror reflecting our evolving relationship with the sea.” — Elder fisher from Iceland, 2022

Real-Time Insights: Environmental Monitoring and Adaptive Impact

Beyond the catch, digital fishing gear generates rich environmental data streams critical for ecosystem health. By tracking catch diversity and bycatch rates in real time, these systems enable immediate corrective actions, reducing unintended harm to non-target species.

Metric Purpose
Catch Diversity Index Measures species variety to assess ecosystem balance Low diversity signals overfishing or habitat degradation
Bycatch Rate Tracks unintended species caught Below 5% targets sustainable practices

Returning to the Roots: How Digital Tools Deepen the Legacy of Traditional Fishing Wisdom

Digital innovation does not sever the past—it reconnects it. By embedding smart gear within cultural frameworks, technology becomes a bridge across generations. Digital archives now safeguard ancestral techniques, from knot-tying to seasonal rhythms, ensuring that the soul of fishing endures amid rapid progress.

For every sonar pulse mapping underwater life, there lies a story of elders who read the water by eye. Today, those stories find new life in data layers, enriching both practice and pedagogy.

Bridging Generations: Digital Archives and Ancestral Knowledge

Digital platforms now serve as living museums, recording oral histories, traditional gear designs, and site-specific fishing lore. These archives empower youth to learn from elders while experimenting with modern tools—fusing memory with innovation.

Final Reflection: The Digital Cast as an Evolution, Not a Replacement

Fishing’s past and future are not opposites—they converge. The digital cast is not a betrayal of tradition, but its most advanced expression: precise, predictive, and deeply rooted in respect for the water and its cycles. As sensors listen and algorithms learn, the timeless bond between angler, fish, and river grows richer, not thinner.

Explore the full journey at“The Evolution of Fishing: From Lines to Digital Adventures”

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